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Cutscene

Cutscene

Create cutscenes in a simple and professional way

Select

To select a cinematic, open the menu by clicking on the button at the top left of the window.

In the drop-down list, select the cutscene you want to edit. The selected cutscene will have a grey background.

Create

To create a new cutscene, click on the button
+
at the top of the drop-down menu. This will open a modal where you just have to indicate the name you want to give it. This one will be modifiable later.

Edit

In order for the add point system to be functional, it is necessary to have a cutscene selected.

Add point

Choose the point and click on the [Add] button. Your position and orientation will be used as a point for your point.

If as expected your software is open and a cutscene is selected, the point will be automatically added.

Delete point

Select the cursor and click on the button.

Set transition

There are 5 types of transitions(based on bezier curves):
linear Transition is constant
default
ease Transition starts slowly, accelerates sharply, then gradually slows down towards the end
ease-in The transition starts slowly, accelerates gradually to the end, where it stops abruptly
ease-out The transition starts abruptly, then gradually slows down towards the end
ease-in-out The transition starts slowly, speeds up, then slows down towards the end

Option

At the top of the points list you will find different information :

  • on the left
    The name
  • on middle
    The total time
  • on the right
    Two groups of buttons :

    Edit groups

    • Edit the mcfunction file executed when starting the cutscene

    • Edit the mcfunction file executed when stoping the cutscene

    • Opens a window to edit the following options:

      • Name
        Name of cutscene
      • Description
        Description of cutscene
      • End entity position
        End of the cutscene can be done in three different ways and you can choose the one you want

    Generate and save

    • Automatically the current cutscene is saved about every five minutes, or as soon as you quit editing. However, you can start a backup manually by clicking this button.

    • To generate the mcfunction files for the current cutscene, it is mandatory to click on this button. Indeed for complex cutscenes the generation can be quite long and it is therefore preferable for a question of performance not to do it too often.

Delete

Select a cutscene in the list and drag the mouse to delete it.

Playing a cutscene

For an entity to follow the path created for a cutscene, it is necessary to have two tags :

  • cutscene
    which allows the entity to launch a cutscene.
  • cutscene_id
    which when added to the entity launches the corresponding cutscene. The cutscene is launched immediately after adding it. This tag is displayed in the cutscene list next to the magnifying hashtag icon.

Example

		tag <targets> add cutscene
tag <targets> add cutscene_1