Cutscene
Create cutscenes in a simple and professional way
Select
To select a cinematic, open the menu by clicking on the button at the top left of the window.
In the drop-down list, select the cutscene you want to edit. The selected cutscene will have a grey background.
Create
Edit
Add point
Choose the point and click on the [Add] button. Your position and orientation will be used as a point for your point.
If as expected your software is open and a cutscene is selected, the point will be automatically added.
Delete point
Select the cursor and click on the delete button.
Set transition
linear | Transition is constant default |
ease | Transition starts slowly, accelerates sharply, then gradually slows down towards the end |
ease-in | The transition starts slowly, accelerates gradually to the end, where it stops abruptly |
ease-out | The transition starts abruptly, then gradually slows down towards the end |
ease-in-out | The transition starts slowly, speeds up, then slows down towards the end |
Option
At the top of the points list you will find different information :
- on the leftThe name
- on middleThe total time
- on the rightTwo groups of buttons :
Edit groups
- play_arrow
Edit the mcfunction file executed when starting the cutscene
- stop
Edit the mcfunction file executed when stoping the cutscene
- settings
Opens a window to edit the following options:
- NameName of cutscene
- DescriptionDescription of cutscene
- End entity positionEnd of the cutscene can be done in three different ways and you can choose the one you want
Generate and save
- save
Automatically the current cutscene is saved about every five minutes, or as soon as you quit editing. However, you can start a backup manually by clicking this button.
- videocam
To generate the mcfunction files for the current cutscene, it is mandatory to click on this button. Indeed for complex cutscenes the generation can be quite long and it is therefore preferable for a question of performance not to do it too often.
Delete
Select a cutscene in the list and drag the mouse to delete it.
Playing a cutscene
For an entity to follow the path created for a cutscene, it is necessary to have two tags :
- cutscenewhich allows the entity to launch a cutscene.
- cutscene_idwhich when added to the entity launches the corresponding cutscene. The cutscene is launched immediately after adding it. This tag is displayed in the cutscene list next to the magnifying hashtag icon.
Example
tag <targets> add cutscene
tag <targets> add cutscene_1